- Download Csharp Torrent at TorrentFunk. We have 160 Csharp Other torrents for you!
- Decode (BEncode) torrent files. So far i can download a file using WebCLient, but i have search and search for how to decode a torrent file, but without luck.
I'm looking for an open source implementation of a torrent client written in C#. I found some old posts on this site as well as online, but I wasn't able to see anything that works as of now. Any clients you know of?
Dec 24, 2015 In this video i will explain how to download software/games etc from Magnet Link using BitTorrent. • www.BR8808.blogspot.com • www.FullwithTorrent.blogspot.com. Open source bittorrent scraper and peer wire implementation written in C#. Tracker Announce (HTTP/UDP) Tracker Scrape (HTTP/UDP).
user1234567Open source bittorrent scraper and peer wire implementation written in C#. 2015 movie torrent search and download info title image commend count content category(). A library for encoding and decoding bencode (e.g. Torrent files). Oct 25, 2013 - No, we're not going to walk you through the entire developement. You can use or research the Torrent protocols and understand them inside.
user1234567closed as off-topic by Kevin Brown, cpburnz, Pang, rene, durron597Jun 26 '15 at 20:22
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2 Answers
Do you bother if it's written in C# or not? Go for MonoTorrent, fully accessible from .NET.
ShimmyShimmyNot the answer you're looking for? Browse other questions tagged c#open-sourcebittorrent or ask your own question.
Mono Torrent API
Mono Torrent API
Hi there,I have installed Visual C# 2010 Express and have downloaded the MonoTorrent API and am now trying to download a torrent file. I'm very new to this programming environment - previously just used a text editor for .ASP and .PHP apps as well as vbscript and so on - so please excuse my ignorance!
I have added various 'references' which seem to be important and in addition to that I have two programs - one is called GetTorrent.cs and one is called Program.cs
GetTorrent.cs
CODE
using System.Collections.Generic;
using MonoTorrent.Client;
using MonoTorrent.Client.Encryption;
using System.IO;
using MonoTorrent.Common;
using System.Net;
namespace TorrentDownloader
{
class MainClass
{
ClientEngine engine;
string savePath;
// savePath is the directory where downloads will be stored
public MainClass(string savePath)
{
// Create a basic ClientEngine without changing any settings
this.engine = new ClientEngine(new EngineSettings());
this.savePath = savePath;
}
public void DownloadTorrent(string path)
{
// Open the .torrent file
Torrent torrent = Torrent.Load(path);
// Create the manager which will download the torrent to savePath
// using the default settings.
TorrentManager manager = new TorrentManager(torrent, savePath, new TorrentSettings());
// Register the manager with the engine
engine.Register(manager);
// Begin the download. It is not necessary to call HashCheck on the manager
// before starting the download. If a hash check has not been performed, the
// manager will enter the Hashing state and perform a hash check before it
// begins downloading.
// If the torrent is fully downloaded already, calling 'Start' will place
// the manager in the Seeding state.
manager.Start();
}
}
}
Program.cs
CODE
using System.Collections.Generic;
using System.Text;
namespace TorrentDownloader
{
class Program
{
static void Main(string[] args)
{
new MainClass('test');
}
}
}
When I click the play button it runs without errors but nothing happens. I know one of the most likely reasons is that I have not specified the name of the .torrent file to download but I can't figure out how to do this. The 'test' parameter seems to be where the file gets saved but again I'm not entirely sure on this!
Any help very much appreciated!